Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games

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dc.contributor.author Holz, Heiko
dc.contributor.author Beuttler, Benedikt
dc.contributor.author Kirsch, Alexandra
dc.date.accessioned 2018-09-26T14:41:42Z
dc.date.available 2018-09-26T14:41:42Z
dc.date.issued 2017
dc.identifier.uri http://hdl.handle.net/10900/84325
dc.language.iso en de_DE
dc.publisher Regensburg: Gesellschaft für Informatik e.V.. de_DE
dc.relation.uri http://dx.doi.org/10.18420/muc2017-mci-0368 de_DE
dc.rights info:eu-repo/semantics/closedAccess
dc.subject.ddc 004 de_DE
dc.title Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games de_DE
dc.type Article de_DE
dc.type ConferenceObject de_DE
utue.publikation.seiten 259-262 de_DE
utue.personen.roh Holz, Heiko
utue.personen.roh Beuttler, Benedikt
utue.personen.roh Kirsch, Alexandra
dcterms.isPartOf.ZSTitelID Burghardt, M., Wimmer, R., Wolff, C. & Womser-Hacker, C. (Hrsg.), Mensch und Computer 2017 - Tagungsband de_DE


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