dc.contributor.author |
John, Jannika M. |
de_DE |
dc.contributor.author |
Thiel, Ansgar |
de_DE |
dc.contributor.author |
Riatti, Paolo |
de_DE |
dc.date.accessioned |
2025-07-11T06:41:24Z |
|
dc.date.available |
2025-07-11T06:41:24Z |
|
dc.date.issued |
2024 |
de_DE |
dc.identifier.uri |
http://hdl.handle.net/10900/167811 |
|
dc.language.iso |
en |
|
dc.relation.uri |
https://doi.org/10.4324/9781003383178-5 |
de_DE |
dc.title |
How real is virtual reality? : reflections on sport in virtual realities |
de_DE |
dc.type |
BookPart |
de_DE |
utue.personen.pnd |
Riatti, Paolo/454529899 |
de_DE |
utue.personen.pnd |
Thiel, Ansgar/172828813 |
de_DE |
utue.publikation.seiten |
36-49 |
de_DE |
utue.personen.roh |
John, Jannika M. |
de_DE |
utue.personen.roh |
Riatti, Paolo |
de_DE |
utue.personen.roh |
Thiel, Ansgar |
de_DE |
utue.publikation.buchdesbeitrags |
Critical perspectives on Esports - London : Routledge, Taylor & Francis Group, 2024 |
de_DE |
utue.titel.verfasserangabe |
Jannika M. John, Paolo Riatti, and Ansgar Thiel |
de_DE |
utue.publikation.abrufzeichen |
t037 |
de_DE |
utue.publikation.swbdatum |
2506 |
de_DE |
utue.artikel.ppn |
1928565174 |
de_DE |