dc.contributor.author |
Rach, Tim |
|
dc.contributor.author |
Kirsch, Alexandra |
|
dc.date.accessioned |
2018-05-24T15:11:55Z |
|
dc.date.available |
2018-05-24T15:11:55Z |
|
dc.date.issued |
2016 |
|
dc.identifier.issn |
1612-4782 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/82039 |
|
dc.language.iso |
en |
de_DE |
dc.relation.uri |
http://dx.doi.org/10.1007/s10339-016-0767-4 |
de_DE |
dc.rights |
info:eu-repo/semantics/closedAccess |
|
dc.subject.ddc |
004 |
de_DE |
dc.title |
Modelling human problem solving with data from an online game |
de_DE |
dc.type |
Article |
de_DE |
utue.publikation.seiten |
415-428 |
de_DE |
utue.personen.roh |
Rach, Tim |
|
utue.personen.roh |
Kirsch, Alexandra |
|
dcterms.isPartOf.ZSTitelID |
Cognitive Processing |
de_DE |
dcterms.isPartOf.ZS-Issue |
4 |
de_DE |
dcterms.isPartOf.ZS-Volume |
17 |
de_DE |