dc.contributor.other |
Nicolucci, F. [Hg.] |
de_DE |
dc.date.accessioned |
2015-03-24T15:19:05Z |
|
dc.date.available |
2015-03-24T15:19:05Z |
|
dc.date.issued |
2010 |
de_DE |
dc.identifier.uri |
http://hdl.handle.net/10900/62136 |
|
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-3558 |
|
dc.language.iso |
en |
de_DE |
dc.publisher |
Budapest : Archaeolingua |
en |
dc.rights |
ubt-podno |
de_DE |
dc.subject.classification |
Archäoinformatik |
de_DE |
dc.subject.ddc |
930 |
de_DE |
dc.title |
Constructing Real-Time Immersive Marine Environments for the Visualization of Underwater Archaeological Sites |
en |
dc.type |
Article |
de_DE |
utue.publikation.seiten |
245-250 |
de_DE |
utue.personen.roh |
Chapman, P., W. Viant |
de_DE |
utue.personen.roh |
M. Munoko |
de_DE |
utue.publikation.seitengesamt |
533 |
de_DE |
dcterms.DCMIType |
Text |
de_DE |
utue.opus.portal |
caa |
de_DE |
utue.publikation.source |
2004 - Beyond the Artifact. Digital Interpretation of the Past. Proceedings of CAA2004, Prato 13–17 April 2004 |
de_DE |