dc.contributor.other |
Frischer, B. [Hg.] |
de_DE |
dc.contributor.other |
Webb Crawford, J. [Hg.] |
de_DE |
dc.date.accessioned |
2015-03-24T15:17:56Z |
|
dc.date.available |
2015-03-24T15:17:56Z |
|
dc.date.issued |
2010 |
de_DE |
dc.identifier.uri |
http://hdl.handle.net/10900/61893 |
|
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-3315 |
|
dc.language.iso |
en |
de_DE |
dc.publisher |
Oxford : Archaeopress |
en |
dc.rights |
ubt-podno |
de_DE |
dc.subject.classification |
Archäoinformatik |
de_DE |
dc.subject.ddc |
930 |
de_DE |
dc.title |
Narrative and Content Combine in a Learning Game for Virtual Heritage |
en |
dc.type |
Article |
de_DE |
utue.publikation.seiten |
137-145 |
de_DE |
utue.personen.roh |
Jacobson, J., K. Handron |
de_DE |
utue.personen.roh |
L. Holden |
de_DE |
utue.publikation.seitengesamt |
408 |
de_DE |
dcterms.DCMIType |
Text |
de_DE |
utue.opus.portal |
caa |
de_DE |
utue.publikation.source |
CAA2009 - Making History Interactive. Computer Applications and Quantitative Methods in Archaeology (CAA). Proceedings of the 37th International Conference, Williamsburg, Virginia, United States of America, March 22-26 (BAR International Series S2079) |
de_DE |