| dc.contributor.author | Butz, Martin V. | |
| dc.contributor.other | Mateas, Martin | |
| dc.contributor.other | Preuss, Martin | |
| dc.contributor.other | Spronck, P. | |
| dc.contributor.other | Togelius, J. | |
| dc.date.accessioned | 2015-02-18T16:01:24Z | |
| dc.date.available | 2015-02-18T16:01:24Z | |
| dc.date.issued | 2013 | |
| dc.identifier.uri | http://hdl.handle.net/10900/59480 | |
| dc.language.iso | en | de_DE |
| dc.relation.uri | http://dx.doi.org/10.4230/DagRep.2.5.43 | de_DE |
| dc.rights | info:eu-repo/semantics/closedAccess | |
| dc.subject.ddc | 004 | de_DE |
| dc.title | Search in real-time video games | de_DE |
| dc.type | Article | de_DE |
| dc.type | ConferenceObject | de_DE |
| utue.publikation.seiten | 1-19 | de_DE |
| utue.personen.roh | Cowling, P. | |
| utue.personen.roh | Buro, Martin | |
| utue.personen.roh | Bida, Martin | |
| utue.personen.roh | Botea, B. | |
| utue.personen.roh | Bouzy, B. | |
| utue.personen.roh | Butz, Martin V. | |
| utue.personen.roh | Hingston, P. | |
| utue.personen.roh | Munoz-Avila, H. | |
| utue.personen.roh | Nau, D. | |
| utue.personen.roh | Sipper, Martin | |
| dcterms.isPartOf.ZSTitelID | Artificial and Computational Intelligence in Games | de_DE |
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