Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike

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dc.contributor.author Reer, Felix de_DE
dc.date.accessioned 2014-09-29T08:25:38Z
dc.date.available 2014-09-29T08:25:38Z
dc.date.issued 2014 de_DE
dc.identifier.issn 0747-5632 de_DE
dc.identifier.uri http://hdl.handle.net/10900/56563
dc.language.iso en en
dc.publisher Pergamon - Elsevier Science Ltd de_DE
dc.relation.uri http://dx.doi.org/10.1016/j.chb.2014.03.057 de_DE
dc.rights info:eu-repo/semantics/closedAccess
dc.subject.ddc 150 de_DE
dc.title Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike de_DE
dc.type Article de_DE
utue.quellen.id 20140813180100_00054 de_DE
utue.publikation.seiten 179-189 de_DE
utue.personen.roh Reer, Felix de_DE
utue.personen.roh Kraemer, Nicole C. de_DE
dcterms.isPartOf.ZSTitelID Computers in Human Behavior de_DE
dcterms.isPartOf.ZS-Volume 36 de_DE
utue.fakultaet 05 Philosophische Fakultät de_DE


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