dc.contributor.author |
Reer, Felix |
de_DE |
dc.date.accessioned |
2014-09-29T08:25:38Z |
|
dc.date.available |
2014-09-29T08:25:38Z |
|
dc.date.issued |
2014 |
de_DE |
dc.identifier.issn |
0747-5632 |
de_DE |
dc.identifier.uri |
http://hdl.handle.net/10900/56563 |
|
dc.language.iso |
en |
en |
dc.publisher |
Pergamon - Elsevier Science Ltd |
de_DE |
dc.relation.uri |
http://dx.doi.org/10.1016/j.chb.2014.03.057 |
de_DE |
dc.rights |
info:eu-repo/semantics/closedAccess |
|
dc.subject.ddc |
150 |
de_DE |
dc.title |
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike |
de_DE |
dc.type |
Article |
de_DE |
utue.quellen.id |
20140813180100_00054 |
de_DE |
utue.publikation.seiten |
179-189 |
de_DE |
utue.personen.roh |
Reer, Felix |
de_DE |
utue.personen.roh |
Kraemer, Nicole C. |
de_DE |
dcterms.isPartOf.ZSTitelID |
Computers in Human Behavior |
de_DE |
dcterms.isPartOf.ZS-Volume |
36 |
de_DE |
utue.fakultaet |
05 Philosophische Fakultät |
de_DE |