| dc.contributor.author |
Andreatta, Marta |
|
| dc.date.accessioned |
2026-10-08T07:36:52Z |
|
| dc.date.available |
2026-10-08T07:36:52Z |
|
| dc.date.issued |
2026 |
|
| dc.identifier.issn |
0166-4328 |
|
| dc.identifier.uri |
http://hdl.handle.net/10900/184155 |
|
| dc.language.iso |
en |
de_DE |
| dc.publisher |
Amsterdam : Elsevier |
de_DE |
| dc.relation.uri |
http://dx.doi.org/10.1016/j.bbr.2025.115809 |
de_DE |
| dc.subject.ddc |
150 |
de_DE |
| dc.subject.ddc |
570 |
de_DE |
| dc.subject.ddc |
610 |
de_DE |
| dc.title |
Virtual reality in cognitive and affective neuroscience |
de_DE |
| dc.type |
Article |
de_DE |
| utue.quellen.id |
20260422000000_01854 |
|
| utue.personen.roh |
Andreatta, Marta |
|
| utue.personen.roh |
Gamer, Matthias |
|
| dcterms.isPartOf.ZSTitelID |
Behavioural Brain Research |
de_DE |
| dcterms.isPartOf.ZS-Issue |
Article 115809 |
de_DE |
| dcterms.isPartOf.ZS-Volume |
496 |
de_DE |
| utue.fakultaet |
04 Medizinische Fakultät |
de_DE |