Digital space: archaeological reflections on the myELeusis project

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dc.contributor.author Tsiafaki, Despoina
dc.contributor.author Mourthos, Ioannis
dc.contributor.author Kiourt, Chairi
dc.contributor.author Akrivi, Katifori
dc.contributor.author Michailidou, Natasa
dc.contributor.author Servi, Katerina
dc.contributor.author Motsiou, Paraskevi
dc.contributor.author Koutsoudis, Anestis
dc.date.accessioned 2026-01-19T08:31:04Z
dc.date.available 2026-01-19T08:31:04Z
dc.date.issued 2026-03
dc.identifier.uri http://hdl.handle.net/10900/174130
dc.identifier.uri http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1741304 de_DE
dc.identifier.uri http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1741304 de_DE
dc.identifier.uri http://dx.doi.org/10.15496/publikation-115455
dc.description.abstract Space, objects and time are the pillars of archaeological discourse. However, during the last three decades, classical archaeologists have enriched their analytical toolbox with the terms ‘space’ and ‘landscape’, instead of the more traditional ‘topography’. The myELeusis project (https://myELeusis.com/) aims to initiate visitors into ancient Eleusis and its Mysteries, before, during and after their visit to the site. It does this through enhanced, interactive, personalised experiences. The two applications of the project chosen to be presented here – myELeusis.PS (Personalised Storytelling) and myELeusis.SG (Serious Game) – address a major challenge of our digitised world. Namely, the creation of digital space dedicated to interpreting antiquity. On the one hand, myELeusis.PS adopts a story-centred approach to the archaeological site. This is achieved through personalised interactive digital storytelling experiences, revolving around a common mystery story plot. On the other hand, myELeusis.SG provides a gamified educational approach based on serious games technologies. In this experience, the player follows the story of Persephone’s abduction, which is the foundational myth of the Eleusinian Mysteries. The combination of these two applications introduces us to the central theme discussed in this paper: the creation of digital space shares many features, as well as identical problems, with the organisation and promotion of conventional archaeological sites. Major archaeological sites of classical antiquity are more or less the result of modern cleansing, that is the removal of non-classical architectural phases in order to highlight the ancient beauty, thus creating ‘lieux de mémoire’ – modernity’s sites of memory. myELeusis.PS and myELeusis.SG prompt us to reflect on the question: is digital space that serves archaeological purposes more akin to a ‘lieu de mémoire’ or a landscape? en
dc.language.iso en de_DE
dc.publisher Tübingen University Press de_DE
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
dc.subject.classification Archäologie , Eleusis , Erinnerungsort de_DE
dc.subject.other myELeusis en
dc.subject.other ancient Eleusis en
dc.subject.other personalised storytelling en
dc.subject.other serious games en
dc.subject.other lieux de mémoire en
dc.title Digital space: archaeological reflections on the myELeusis project en
dc.type ConferencePaper de_DE
utue.publikation.fachbereich Sonstige/Externe de_DE
utue.publikation.fakultaet 9 Sonstige / Externe de_DE
utue.publikation.noppn yes de_DE
utue.publikation.noppn yes de_DE


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