dc.contributor.author |
Ganter-Argast, Christiane |
|
dc.date.accessioned |
2024-08-01T08:20:38Z |
|
dc.date.available |
2024-08-01T08:20:38Z |
|
dc.date.issued |
2024 |
|
dc.identifier.issn |
1662-5161 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/155926 |
|
dc.language.iso |
en |
en |
dc.publisher |
Lausanne : Frontiers Media Sa |
de_DE |
dc.relation.uri |
http://dx.doi.org/10.3389/fnhum.2023.1280989 |
|
dc.subject.ddc |
610 |
de_DE |
dc.subject.ddc |
570 |
de_DE |
dc.subject.ddc |
150 |
de_DE |
dc.title |
The light side of gaming: creativity and brain plasticity |
de_DE |
dc.type |
Article |
de_DE |
utue.quellen.id |
20240422000000_00993 |
|
utue.personen.roh |
Ganter-Argast, Christiane |
|
utue.personen.roh |
Schipper, Marc |
|
utue.personen.roh |
Shamsrizi, Manouchehr |
|
utue.personen.roh |
Stein, Christian |
|
utue.personen.roh |
Khalil, Radwa |
|
dcterms.isPartOf.ZSTitelID |
Frontiers in Human Neuroscience |
de_DE |
dcterms.isPartOf.ZS-Issue |
Article 1280989 |
de_DE |
dcterms.isPartOf.ZS-Volume |
17 |
de_DE |
utue.fakultaet |
04 Medizinische Fakultät |
|