Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements

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dc.contributor.author Gao, Hong
dc.contributor.author Hasenbein, Lisa Christina
dc.contributor.author Bozkir, Efe
dc.contributor.author Kasneci, Enkelejda
dc.date.accessioned 2023-06-20T07:35:23Z
dc.date.available 2023-06-20T07:35:23Z
dc.date.issued 2022-11-29
dc.identifier.isbn 9781450398893
dc.identifier.uri http://hdl.handle.net/10900/142320
dc.language.iso en de_DE
dc.publisher ACM de_DE
dc.relation.uri https://doi.org/10.1145/3562939.3565623 de_DE
dc.subject.ddc 004 de_DE
dc.title Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements de_DE
dc.type Article de_DE
dc.type ConferenceObject de_DE
utue.publikation.seiten 1-11 de_DE
utue.personen.roh Gao, Hong
utue.personen.roh Hasenbein, Lisa Christina
utue.personen.roh Bozkir, Efe
utue.personen.roh Göllner, Richard
utue.personen.roh Kasneci, Enkelejda
dcterms.isPartOf.ZSTitelID VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology de_DE
dcterms.isPartOf.ZS-Issue 11 de_DE


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