dc.contributor.author |
Endreß, Sven |
de_DE |
dc.contributor.author |
Jutz, Philipp |
de_DE |
dc.date.accessioned |
2022-09-02T05:07:51Z |
|
dc.date.available |
2022-09-02T05:07:51Z |
|
dc.date.issued |
2022 |
de_DE |
dc.identifier.uri |
http://hdl.handle.net/10900/131309 |
|
dc.language.iso |
en |
|
dc.relation.uri |
https://doi.org/10.1007/978-3-658-35403-9_18 |
de_DE |
dc.title |
Pokémon GO and landscape |
de_DE |
dc.type |
BookPart |
de_DE |
utue.personen.pnd |
Endreß, Sven/511097476 |
de_DE |
utue.publikation.seiten |
291-314 |
de_DE |
utue.personen.roh |
Endreß, Sven |
de_DE |
utue.personen.roh |
Jutz, Philipp |
de_DE |
utue.publikation.seitengesamt |
1 Online-Ressource |
de_DE |
utue.publikation.buchdesbeitrags |
The Social Construction of Landscapes in Games - 1st ed. 2022. - Wiesbaden : Springer Fachmedien Wiesbaden, 2022 |
de_DE |
utue.titel.verfasserangabe |
Sven Endreß and Philipp Jutz |
de_DE |
utue.publikation.abrufzeichen |
t017 |
de_DE |
utue.publikation.swbdatum |
2208 |
de_DE |
utue.artikel.ppn |
1815011734 |
de_DE |