dc.contributor.author |
Festl, Ruth |
|
dc.date.accessioned |
2022-06-27T10:56:19Z |
|
dc.date.available |
2022-06-27T10:56:19Z |
|
dc.date.issued |
2021 |
|
dc.identifier.issn |
1362-3001 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/128485 |
|
dc.language.iso |
en |
de_DE |
dc.publisher |
Taylor & Francis Ltd |
de_DE |
dc.relation.uri |
http://dx.doi.org/10.1080/0144929X.2020.1724333 |
de_DE |
dc.subject.ddc |
004 |
de_DE |
dc.subject.ddc |
150 |
de_DE |
dc.subject.ddc |
600 |
de_DE |
dc.title |
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults |
de_DE |
dc.type |
Article |
de_DE |
utue.quellen.id |
20210824232002_02407 |
|
utue.publikation.seiten |
776-789 |
de_DE |
utue.personen.roh |
Reer, Felix |
|
utue.personen.roh |
Festl, Ruth |
|
utue.personen.roh |
Quandt, Thorsten |
|
dcterms.isPartOf.ZSTitelID |
Behaviour & Information Technology |
de_DE |
dcterms.isPartOf.ZS-Issue |
8 |
de_DE |
dcterms.isPartOf.ZS-Volume |
40 |
de_DE |