dc.contributor.author |
Hiriart, Juan |
|
dc.date.accessioned |
2020-06-24T12:51:03Z |
|
dc.date.available |
2020-06-24T12:51:03Z |
|
dc.date.issued |
2020-11-11 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/101840 |
|
dc.identifier.uri |
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1018400 |
de_DE |
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-43219 |
|
dc.description.abstract |
The virtual presentation of landscapes in games, thanks to the exponential increase
of representational power of digital technologies, has been progressively
challenging the capacity of gaming audiences to distinguish virtual environments
from real-world referents. This spectacular growth, however, has not been
mirrored by a comparable progress in the simulation of the natural and social
processes from real environments. Although highly realistic, game landscapes
in most commercial titles still remain as inert theatrical scenery, devoid of any
capacity to reflect the effects of human life agency and the inextricable nature of
social and natural processes. In this paper, I present a historical game prototype,
developed with the intention of representing the inherent complexity of historical
landscapes. The game simulates everyday life in Anglo-Saxon Britain and
has been iteratively produced in cycles of development and play-testing sessions
with the participation of archaeologists, historians, and educators. |
en |
dc.language.iso |
en |
de_DE |
dc.publisher |
Universität Tübingen |
de_DE |
dc.rights |
cc_by-nc-nd |
de_DE |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.de |
de_DE |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.en |
en |
dc.subject.classification |
Computerspiel , Produktgestaltung , Gestaltung , Design , Lernen , Lernverhalten , Geschichte |
de_DE |
dc.subject.ddc |
930 |
de_DE |
dc.subject.other |
games design |
en |
dc.subject.other |
game-based learning |
en |
dc.subject.other |
serious games |
en |
dc.subject.other |
digital history |
en |
dc.title |
Designing and Using Game Environments as Historical Learning Contexts |
en |
dc.type |
ConferencePaper |
de_DE |
utue.publikation.fachbereich |
Archäologie |
de_DE |
utue.publikation.fakultaet |
5 Philosophische Fakultät |
de_DE |
utue.opus.portal |
caadamw |
de_DE |
utue.publikation.noppn |
yes |
de_DE |