Auflistung nach Autor "Fischer, Jan"

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  • Fischer, Jan; Bartz, Dirk (2006)
    In video see-through augmented reality, virtual objects are overlaid over images delivered by a digital video camera. One particular problem of this image mixing process is the fact that the visual appearance of the ...
  • Nufer, Gerd; Fischer, Jan (2010)
    Für Einzelsportler geht es heutzutage tendenziell um mehr als den bloßen sportlichen Erfolg. Vielmehr zielen sie darauf ab, eine persönliche Marke zu entwickeln und daraus Kapital zu schlagen. Im vorliegenden Beitrag wird ...
  • Fischer, Jan; Bartz, Dirk (2005)
    The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating ...
  • Fischer, Jan; Bartz, Dirk (2005)
    The ultimate goal of many applications of augmented reality is to immerse the user into the augmented scene, which is enriched with virtual models. In order to achieve this immersion, it is necessary to create the visual ...
  • Fischer, Jan (2006)
    Augmented reality (AR) has become a promising and fast-growing application of computer graphics over the course of the last years. Augmented reality systems overlay computer-generated graphical information over the view ...
  • Fischer, Jan; Bartz, Dirk (2005)
    The graphical overlay of additional medical information over the patient during a surgical procedure has long been considered one of the most promising applications of augmented reality. While many experimental systems for ...
  • Bartz, Dirk; Schnaidt, Benjamin; Cernik, Jirko; Gauckler, Ludwig; Fischer, Jan; del Rio, Angel (2005)
    Volume data is usually generated by measuring devices (eg. CT scanners, MRI scanners), mathematical functions (eg., Marschner/Lobb function), or by simulations. While all these sources typically generate 12bit integer ...